Is a Puffersphere an effective medium for visualising real-time global earthquake events?

Callum Scougal

 

Abstract

 

 

Little research has been conducted on the effectiveness of real time mapping on three dimensional surfaces such as Pufferspheres.   This research aims to assess the effectiveness of using a 3D sphere for visualising real-time geographical information by mapping live earthquakes across the globe for a weekly period.   In order to conduct this research, a Python script was developed to automatically retrieve and plot United States Geological Survey data against a satellite base map.   The resulting output was then processed using a selection of tools to create a Puffersphere compatible visualisation.   The visualisation was subjected to a user trial at the Royal Scottish Geographical Society in Perth, in order to determine its effectiveness in displaying geographical data and developing understanding and interest in geographical topics like earthquakes among the public.   The results strongly imply that the visualisation was very effective in visualising earthquakes and in helping members of the public learn about the dynamics and distribution of global earthquakes in a real-time context.   

 

 

Primary Research Question

 

 

Is a Puffersphere an effective medium for visualising real-time global earthquake events?

 

 

Research Objectives:

 

1)      Automatically retrieve United States Geological Survey earthquake data as a CSV file.  

 

2)      Develop a system which can accurately and precisely map real-time occurrences of earthquake events upon a Puffersphere.  

 

3)      Ensure that the earthquake data effectively conveys the distribution, magnitude and frequency of real-time earthquake events.  

 

4)      Gain user feedback on the effectiveness of the visualisation

 

Methodology

 

To fulfil the primary research question, the specified research objectives must be fulfilled.  The structure of the overall methodology is displayed below. 

To display a visualisation upon the Puffersphere, a 2000x1000(pixel) image or video must be provided to the PufferWarp box within a Puffersphere unit. This box takes an equi-rectangular image and warps it to a projection suitable for a spherical device.  This section briefly describes each of the core steps in creating a real-time map of global earthquake event’s over a weekly period.  Python and an array of modules, such as Basemap and Numpy were used in combination with ImageMagick and FFMPEG to develop this visualisation.

 

The process of creating the visualisation can essentially be split into three separate sections:

 

1)      Evaluation of key design criteria

2)      The retrieval and plotting of earthquake data upon a satellite base image using Python 

3)      The rolling of images to ensure global rotation upon a sphere and the compression of these images into an mp4 video format via Python, FFMPEG and ImageMagick.

 

Results

 

Once the visualisation was constructed, it was subjected to a user trial at the Royal Scottish Geographical Society in Perth. The results gained suggested that the visualisation was much more effective than a traditional 2D image and that it was easy to understand the magnitude and distribution of earthquakes across the world. Overall 80% of the users tested found the visualisation helped change their understanding of earthquakes, and 100% of users felt the Puffersphere visualisation was an effective way of visualising global earthquakes. Feedback gathered from users suggested that a range of changes could be made to improve the visualisation, such as more intense colours, a tectonic plate map and an inbuilt legend. These changes were implemented for the final version, as seen below.

 

 

 

 

 

 

Conclusion

 

Overall the results from this research strongly indicate that the primary and secondary research objectives have been achieved and that the Puffersphere is an effective medium for visualising real-time global earthquake events.  The next major step in development would be to incorporate more sensory capabilities, such as touch screen capabilities and an audio based commentary.   These combined with the current visualisation would allow the creation of a much more complete and exhibition ready visualisation which could help truly highlight the Puffersphere’s effectiveness for visualising geographical information.  

 

 

 

References

 

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Riedl, A.   (2009) State of the art tactile hyper globes.   In: Buchroithner,M, True 3D in Cartography: Autostereoscopic and solid visualisation of geodata.   Lecture Notes in Geoinformation and Cartography, pp.  215-226.  

Schratt, A and Riedl, A.   (2005) The potential of three-dimensional display technologies for the visualisation of geo-virtual environments.   ICA Cartographic Conference, 2005, A Coruna, Spain.  

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